Product

Changelog

Release history for VFX Vault. Documentation covers day-to-day use; this page summarizes what ships in each version.

VFXVaultApril 18, 2026

1.0.0 - Initial release

VFX Vault 1.0 is a Unity Editor browser: scan the project into a persistent catalog, organize with categories and tags, generate thumbnails, and preview effects from a single UI Toolkit window.

Editor integration

  • Dedicated Editor window (UI Toolkit) with sidebar, card grid, and inspector column; minimum recommended size 1140x520.
  • Menu items under Nowsome -> VFX Vault: Open, Rebuild Thumbnails, and Open Catalog Asset.
  • Packaged typography (Bebas Neue, DM Mono) loaded with the window for a consistent in-editor look.

Catalog and library data

  • ScriptableObject catalog stores entries (GUID, path, display name, asset type, category, tags, favorite flag, thumbnail paths and hashes, content hash, missing flag).
  • Category tree supports folders and categories, with an "Uncategorized" baseline and package-aware seeding when new content appears.
  • User metadata (favorites, tags, assignments) persists with the catalog asset in the project.

Scanning and asset scope

  • Indexes prefab assets that contain at least one ParticleSystem anywhere in the hierarchy, including nested or disabled components.
  • Adapter-based discovery pipeline; 1.0 ships with the Particle System adapter only.
  • Full rescan updates the catalog against the current project; legacy VFX Graph catalog rows are removed automatically on load (VFX Graph prefabs are not indexed in this version).

Imports and awareness

  • Asset import and move hooks evaluate new effect roots and can surface a pending-import banner so you choose when to bring new packages into the library.
  • Generated thumbnail textures receive consistent import settings (alpha, size, compression) via the package postprocessor.

Thumbnails

  • Off-screen preview renders bake transparent PNG thumbnails under the package Generated/Thumbnails folder, with versioning and hashing to avoid stale images.
  • Rebuild all thumbnails from the menu, or use in-window rebuild flows with scope options such as library, folder, or category.
  • Card grid uses fixed-aspect thumbnails aligned with the baked resolution pipeline.

Browser and preview

  • Search, category selection, and favorites-only filtering with cached filtering and responsive refresh scheduling for large libraries.
  • Pagination with manual page sizes or automatic page size based on available width.
  • Optional live motion previews on cards.
  • Inspector preview session with orbit, pan, zoom, play/pause, idle replay for one-shot effects, and preview quality presets (Low, Medium, Full) to balance fidelity and Editor performance.
  • Preview reuse pool for recently viewed assets to reduce setup cost when switching selection.
  • Utility actions such as ping and open asset for the current selection.